Space Maze: Neon Tunnel Runner
Last updated: 17 September 2026
The short version. Space Maze: Neon Tunnel Runner is a free, ad-supported arcade game built to collect as little about you as possible. There is no account, no login and no sign-up. We show ads through CloudX, our ad mediation partner, with Meta Audience Network, InMobi, Unity Ads, Liftoff (Vungle), Moloco and Pangle as the advertising demand sources: rewarded videos you choose to watch, plus an occasional full-screen ad between runs (a one-off Remove Ads purchase removes those). Ads are personalised using your device’s advertising identifier only if you allow it: on iOS through Apple’s tracking prompt, and in the EEA, UK and Switzerland through an in-app consent prompt shown by the InMobi CMP. Decline and ads are non-personalised. The game plays the same either way. The global leaderboards run on Unity Gaming Services, so iPhone and Android players share one board: the App sends your score, a call sign it assigns you from a fixed list of words, your equipped ship, and a player ID that Unity creates for your installation and, if you are signed in, links to your Game Center or Play Games identity so your scores and friends survive a reinstall. It never sends your pilot name. You can add friends by code; the friends list holds only player IDs and there is no chat. We also use Apple Game Center on iOS and Google Play Games on Android for the platform leaderboards and achievements, and on iOS we use iCloud to sync your save across your own devices. We use Google’s Firebase Analytics to understand how the game is played, and we do not sell your personal information.
This policy explains how the game Space Maze (listed as Space Maze: Neon Tunnel Runner on the Apple App Store and on Google Play, and as Space Maze Arcade before September 2026, the “App”, “we”, “us”, “our”) handles information when you play, on both iOS and Android. The App is published by the developer of space-maze.com. For any privacy question or request, contact us at [email protected]. This policy applies to the App on both platforms, and not to any other website, service or product.
The App is ad-supported. Adverts are mediated by CloudX (cloudx.ai), the advertising mediation platform and supply-side platform built into the App, which requests and fills adverts from advertising demand sources. The demand sources we currently use are Meta Audience Network, InMobi, Unity Ads (Unity Technologies), Liftoff (formerly Vungle), Moloco and Pangle. There are four placements: a rewarded video you can choose to watch to revive after a crash, a rewarded video you can choose to watch to double a run’s coins, a rewarded video you can choose to watch in the in-game shop in exchange for a small amount of in-game coins, and an occasional full-screen advert shown between runs. The optional Remove Ads purchase (see below) permanently removes the between-runs adverts; the rewarded videos remain available because you choose when to watch them. To serve ads and prevent ad fraud, the advertising SDKs in the App collect:
On iOS, the App shows Apple’s App Tracking Transparency prompt and asks your permission before any tracking. If you allow tracking, our advertising partners may personalise the ad using your Apple advertising identifier (IDFA) and may use it to measure advertising across apps. If you do not allow tracking, the App sends a non-personalised ad request and your IDFA is not used for targeting. You can change this choice at any time in iOS Settings > Privacy & Security > Tracking.
On Android there is no tracking prompt. Our advertising partners may use your Android advertising ID to serve and measure ads. In the EEA, UK and Switzerland the App shows a consent prompt, provided by the InMobi CMP, before ads load, and serves non-personalised ads unless you consent. You can reset or delete your advertising ID, or opt out of ad personalisation, in Android Settings > Privacy > Ads.
CloudX, Meta, InMobi, Unity, Liftoff, Moloco and Pangle handle the data they collect through the App under their own privacy policies and for their own purposes, rather than on our instructions, so please use their tools and policies to exercise any rights against that processing. Their policies are linked in section 08. We no longer use Google AdMob, and the Google Mobile Ads SDK and Google’s consent form have been removed from the App.
The App has global leaderboards that hold iOS and Android players together in one table. They run on Unity Gaming Services (Unity Technologies), and this is the one place where information about your play leaves your device to a service we operate. When a run ends, the App sends:
Your pilot name is never sent. The boards show call signs only, never a name a player typed. We do not send your email address or your advertising ID, and none of them is linked to the player ID. As with any internet request, Unity receives your device’s IP address in order to deliver it.
The player ID is created automatically: there is nothing to sign up for, nothing to log into, and no password. So that your scores and friends survive if you delete and reinstall the App, the App links this ID to the game identity you already have on your platform — your Apple Game Center player ID on iOS, your Google Play Games player ID on Android — by sending that identity to Unity once. This happens silently and only if you are signed in to Game Center or Play Games; if you are not, the player ID stays tied to the installation as before. Unity processes this data to provide the leaderboards and the friends list to us and under the Unity Privacy Policy. We can delete your leaderboard entries and your friends list on request — see section 06.
Friends. You can add another player as a friend by entering their call-sign code, and they can add you with yours. The friends list is held by Unity Gaming Services against your player ID and contains only the player IDs of the people you have added; it is used to show their scores beside yours and for nothing else. We never read your phone’s contacts, your Game Center friends or your Play Games friends, and the App has no chat or messaging. If you give a friend a nickname in the App, that nickname is stored on your device, and on iOS it is included in your iCloud save so your own devices agree on it. It is never sent to us, to Unity Gaming Services, to the friend, or to any analytics or advertising partner. You can remove or block a friend at any time from the FRIENDS screen.
On this website. The top ten of each global board is also shown on our own website, at space-maze.com/ranks and on the home page. It shows the same three things the App shows — the position, the call sign and the score, with the colour of the ship — and nothing else: your anonymous player ID is never published and never leaves our server. Only the top ten appears, so a score outside it is not published at all. As on the boards themselves, the call sign is assigned from our fixed word list, so nothing you have typed is ever shown. If you would rather your entry were not there, email us and we will remove it — see section 06.
Challenges. A challenge link you share contains the game mode, a number that seeds the maze, your score and your call sign, and nothing else. Anyone who opens it can fly the same maze. Challenge links are plain web links and are not stored by us.
The App also submits your best scores to the platform leaderboards, and unlocks achievements there. On iOS this uses Apple Game Center. On Android this uses Google Play Games Services, which involves your Google Play Games player ID. Both are optional and you can play the whole game without signing in. We do not receive your name or email and do not store your leaderboard identity on our own servers. As part of running the leaderboards, Google Play Games also processes your gameplay and leaderboard activity, and technical and diagnostic data, to keep the service working. Apple Game Center is governed by Apple’s Privacy Policy and Google Play Games by the Google Privacy Policy. You can delete your Play Games data from your Google Account. If you are signed in, the App also shows your Game Center or Play Games profile picture on your own profile screen. It is fetched from Apple or Google on your device when you sign in, held in memory for that session only, and is never saved to your device, included in your iCloud save, or sent to us or to anyone else. If you have not set a profile picture, the App shows your ship instead.
The App uses Apple iCloud Key-Value Storage to sync your saved game — best scores, coin balance, owned ship skins, your pilot name, settings and your Remove Ads purchase status — across the devices signed into your Apple Account. This data is stored in your own iCloud account, managed and secured by Apple. We do not operate a server that receives or stores this data, and there is no Sign in with Apple and no account involved, it simply syncs your own saved game. iCloud is governed by Apple’s Privacy Policy. This cross-device sync is available on iOS only. On Android your saved game is stored locally on your device and is not synced to a cloud service by us.
The App offers optional in-app purchases: Remove Ads, which permanently removes the full-screen between-runs adverts, and a Supporter Pack of cosmetics. On iOS these are processed by Apple through your Apple Account. On Android they are processed by Google through Google Play Billing. We do not receive or store your name, payment details or billing address, and the App only records which purchases are owned so it can apply them. Purchases are governed by Apple’s and Google’s terms and privacy policies.
Your local top-10 best-scores table, your coin and star balances, your pilot name, your unlocked items and your game settings are stored on your device. This information stays there, apart from three things described above: your saved game syncs through your own iCloud account on iOS, your scores go to the leaderboard services, and gameplay events go to analytics.
Your pilot name is not shared with anyone. It appears only on your own profile screen inside the App, and it is included in your iCloud save so your own devices agree on it. It is not sent to the global leaderboards, which show your assigned call sign instead, and it is not sent to us or to any analytics or advertising partner. The nicknames you give your friends are handled the same way: on your device, carried in your own iCloud save, and never sent to anyone else.
The App uses Google Firebase Analytics to understand how the game is played, for example when a run starts and ends, which screens are viewed, when an ad is shown and when a purchase is made. Firebase assigns an app-instance identifier, may use your device’s advertising ID, and derives approximate location from your IP address. This data is aggregated and is not used to identify you personally. Firebase is provided by Google and governed by the Google Privacy Policy.
A copy of the in-app analytics described in section 7 is shared with Unity (Unity Technologies) through a link between our Google Analytics property and Unity’s Developer Data framework. Unity receives the same events, together with your masked IP address, the identifier Google Analytics assigns to your installation of the App, your advertising identifier and, on iOS, the vendor identifier for your device. Unity uses this to report on how the App performs and to improve its own products and services, including its advertising models, so for this data Unity acts as an independent controller alongside us rather than only on our instructions.
This link has no separate switch of its own. It is fed from the in-app analytics, which are collected only from players who accepted analytics in the consent prompt described in section 04, so if you decline, or later withdraw, nothing about you is collected in the first place and nothing is shared. The link carries the App only, not this website. Unity is governed by the Unity Privacy Policy.
When you install the App after seeing one of our adverts, we need to know which advert brought you, so we can tell which advertising is worth paying for and stop paying for the rest. That measurement is provided by Tenjin (Tenjin, Inc.), a mobile measurement partner built into the App. Tenjin receives your device’s advertising identifier (the Apple IDFA on iOS, the Android Advertising ID on Android), a vendor-scoped device identifier that identifies your installation rather than you, your device model, operating system version and language, your IP address (from which an approximate country is derived), the Google Play install referrer on Android, and the identifier Firebase assigns to your installation of the App. It also receives the value of each advert you are shown, so that what our advertising costs can be compared with what it earns.
Tenjin does not receive your name, your call sign, your email address, your scores or anything you have typed. On iOS it receives your advertising identifier only if you allowed tracking when asked, and on both platforms it is enabled only where you have consented through the in-app consent prompt described in section 04 — if you decline, it is switched off and sends nothing. Tenjin is governed by the Tenjin Privacy Policy.
This website, space-maze.com, uses Google Analytics 4 to understand how visitors find and use the site: pages viewed, approximate location derived from your IP address, device and browser type, and how you arrived here. Analytics cookies are set only if you accept them in the cookie banner (Google Consent Mode, denied by default); decline and Google Analytics receives only cookieless, aggregated pings. We do not link this data to you personally and we have enabled no advertising features on it. This applies to the website only, not to the App. Google processes this data under its own policies (see the Google Privacy Policy), and you can change your choice at any time via the Cookies link in the site footer or opt out entirely with the Google Analytics opt-out browser add-on.
The site also uses Cloudflare Web Analytics to count visits. It is cookieless: it sets no cookie, writes nothing to your browser's storage and does not fingerprint your device, so it cannot follow you between sites and it is not gated behind the cookie banner. It records the page URL, the referring site, your browser and device type, a country derived from your IP address, and how quickly the page loaded. Your IP address itself is not stored. We use it because the Google Analytics figures above only count visitors who accept cookies, so on their own they undercount how many people the site actually reaches. Cloudflare processes this data under its own privacy policy.
The information above is used only to:
We do not profile you and we do not sell your personal information. If you allow tracking, our advertising partners may use your advertising identifier to personalise ads as described above, which some US state laws treat as “sharing” for cross-context behavioural advertising. Decline the tracking prompt, or switch it off in iOS Settings, and that stops.
Whether ads are personalised depends on your answer to Apple’s App Tracking Transparency prompt described above. Allow tracking and ads may be personalised, decline and they are not. For users in the EEA, the UK and Switzerland, where local law requires opt-in consent for personalised advertising, the App shows a consent prompt before any ads load, and our advertising partners serve non-personalised ads unless that prompt records your consent.
That prompt is provided by the InMobi CMP (formerly Quantcast Choice), a consent management platform certified under the IAB Europe Transparency & Consent Framework (TCF) v2.3. Your choices are recorded by the CMP and passed to CloudX and to the advertising demand sources through that framework. You can change your choices at any time: the tracking permission in iOS Settings, and the consent prompt itself from the Privacy section of the in-game Settings, which lets you review and withdraw consent whenever you like.
Space Maze: Neon Tunnel Runner is a general-audience game. It is not directed to children under 13, or the equivalent minimum age in your country, and we do not knowingly collect personal information from children. If you believe a child has provided personal information, contact us at [email protected] and we will address it.
We do not run servers of our own. The records we control are held on Unity Gaming Services: your global leaderboard entries (a score, your assigned call sign and your equipped ship, against the player ID described in section 02), your friends list (the player IDs you have added) and, where the App linked it, your Game Center or Play Games player ID. Each board keeps only your best score, so a new entry replaces the old one rather than adding to it, and the Daily Challenge board resets every day. These records are kept for as long as you use the App, and we will delete them on request. Data handled by our advertising partners, CloudX, Meta, InMobi, Unity, Liftoff, Moloco and Pangle, and by the InMobi CMP is retained according to their own retention policies. Data handled by Google, for analytics and for Google Play Games, is retained according to Google’s own retention policies. Data held in Apple Game Center and Apple iCloud is retained by Apple and controlled by you through your Apple Account settings. On-device data remains until you delete the App or clear its data.
To request deletion of any data associated with your use of the App, email [email protected]. We can delete your global leaderboard entries and your friends list directly; the quickest way for us to find them is your call sign (shown on the FRIENDS screen) or a recent score and roughly when you set it. Deleting the App has much the same effect: the anonymous player ID belongs to that installation, so once it is gone the entries are no longer connected to you or to any device of yours. You can also reset or delete your advertising ID in Android Settings > Privacy > Ads, and delete your Google Play Games data from your Google Account.
Depending on where you live, you may have rights over your personal information.
You may have the right to access your personal information, and the rights to rectification, erasure, restriction of processing, objection to processing, and data portability. Because the App does not require an account, the personal data we are involved in is limited. For data processed as part of ad delivery, CloudX, Meta, InMobi, Unity, Liftoff, Moloco and Pangle determine their own purposes for that data, so please use their tools and policies, linked in section 08, to exercise rights against that processing. Our legal basis for showing non-personalised ads and keeping the App functioning is our legitimate interest in running a free, ad-supported game. The same basis covers the global leaderboards, ranking scores being a core part of an arcade game, and the data involved is deliberately minimal: a score and an anonymous per-installation ID, with no name attached to it. You can object to that processing and ask us to erase your entries, using the contact address below. Personalised ads are shown only with your consent, collected through the in-app InMobi CMP consent prompt and the iOS tracking prompt, and you can withdraw it at any time as described in section 04. To exercise any of these rights, or to complain, email us at [email protected]. To ask us to delete data associated with your use of the App, see section 06. You also have the right to lodge a complaint with a supervisory authority: in the UK that is the Information Commissioner’s Office (ICO), ico.org.uk, and elsewhere it is your local data protection authority.
We do not sell your personal information. If you allow tracking, personalised ad delivery by our advertising partners (CloudX, Meta, InMobi, Unity, Liftoff, Moloco and Pangle) may count as “sharing” for cross-context behavioural advertising under the CPRA. You can opt out at any time by declining the tracking prompt or switching it off in iOS Settings > Privacy & Security > Tracking, which stops it. You have the right to know what personal information is collected, to request deletion, and not to be discriminated against for exercising your rights. To make a request, contact [email protected].
The App relies on the advertising, leaderboard and analytics services described above. Their handling of data is governed by their own policies:
We may update this policy. The “Last updated” date at the top shows when. Material changes will be reflected here before they take effect.
If you have any questions or requests about this policy or privacy in the App, get in touch: